John Havens: Do you see Cyberhero League increasing compassion as well as altruism? Are they different in your mind at all?
Dana Klisanin: Yes, the Cyberhero League is designed to promote a number of character strengths and virtues, including compassion. The cyberhero is a new incarnation of the Hero archetype arising from the fusion of moral action and interactive technologies. The Cyberhero League is designed to promote this new archetype. To support our goal of increasing character strengths and virtues we have partnered with VIA Institute on Character, a nonprofit organization dedicated to advancing both the science and the practice of character.
John Havens: What's the dream for the game?
Dana Klisanin: The Cyberhero League is designed to support collaborative heroism. My dream is that the Cyberhero League will become a powerful force for tackling global challenges through extending the heroic journey across cyberspace. As a meta-level game it is a venue through which people of all ages can use interactive technologies act to act on behalf of other people, animals, and the environment. I dream that one day there will be a “cyberhero feature,” in all interactive media—that the Cyberhero League icon will be integrated into interactive media and become as ubiquitous as those of Facebook, Twitter, Instagram and Pinterest—facilitating a worldwide renaissance of human values and promoting the emergence of planetary consciousness.
It’s not enough to encourage kids to act heroically. We need to provide them models that show them how to do it. And without methodologies like the Cyberhero League, the benefits of altruism can’t be introduced into the digital arena where kids can see its value to practice in the real world.