CYBERHERO LEAGUE® gives kids the opportunity to learn about and achieve the United Nations' Sustainable Development Goals. Players hike through imaginary jungles, sail the seven seas, climb the highest mountain peaks, and explore World Heritage Sites, but when the Adventure is over, they earn lifesaving aid for real people, animals, and the environment. Kids become real world heroes using the tools of digital technology, all while playing games and learning across the fields of science, technology, engineering, arts, mathematics. Kids develop empathy and compassion for others while becoming globally-aware activists.
CYBERSHIELD™ is a wireless hero device. The bluetooth-enabled pedometer gives kids a way to turn their activity into contributions to nonprofit organizations. Kid's sync the CYBERSHIELD with the CYBERHERO LEAGUE App and set out on a HEROIC ADVENTURE by scanning CYBERQUEST™ game's Medallions. Each Medallion stimulates the imagination and promotes learning across Science, Technology, Engineering, Arts, and Mathematics (STEAM).
Awareness Events give kids hands-on experiences related to the Global Goals. Our first Awareness Events focused on SDG 1 & 6, No Hunger and Clean Water & Sanitation, supporting the work of charity: water and NWA Food Bank.
Clean Water & Sanitation
To bring awareness to Global Goal 6, Clean Water & Sanitation, we launched a scavenger hunt during the Tribeca Family Festival. The scavenger hunt introduced players to the work of charity: water, a NYC-based nonprofit organization.
To bring awareness to Goal Goal 1, No Hunger, our Harvest Spirit visited Downtown Bentonville, AR during a First Friday Event. Players were introduced to the work of the NWA Food Bank and contributed a meal when they registered as Beta Testers.
CYBERHERO LEAGUE is a new kid on the block, but we're already making a big impact. In our beta development phase, we've fed 2000+ people, contributed to research in heroism science and educational gaming, & received recognition in the gaming industrry.
THOUSAND MEALS PROVIDED
Through a partnering with NWA Food Bank we contributed 2000+ meals and raised awareness about hunger.
Selected for Showcases at Games, Learning, & Society, Sandbox Summit@MIT, Higher Education Video Game Alliance, & More...
RESEARCH & DEVELOPMENT
Cyberhero League is the subject of transdisciplinary research and is pioneering new forms of Heroic Play.
IN THE NEWS
Cyberheroes and the Cyberhero League are featured on the radio, in the news, and in academic journals as a new heroic archetype and a new form of heroic play.
GAMES FOR CHANGE
CYBERHERO BETA LAUNCH AT TRIBECA FAMILY FESTIVAL STREET FAIR
The Games for Change (G4C) Public Arcade will take place on Jay Street (between Greenwich & Hudson) in NYC, on April 23, 2016. Offering a full city block of digital and card games, live action games, hands-on building and a parkour obstacle course, the G4C Arcade celebrates the positive power of play. These games are not only fun, they’re also designed for learning and social change!
Awakening the Hero Within, by Mike and Steven Meloan
It appears that science is now confirming what has long been intuitively recognized--a primal resonance with story as a means of processing the world. It is an arc spanning from ancient epic tales, to modern Hollywood adventures, to the altruistic exploits of desktop Cyber Heroes, with up to 100 million now documented as having engaged in online activities directed toward "helping other people, animals, and the environment." And the computer gaming world is increasingly taking heed--with such initiatives as Games for Change, Zynga.org, and the Cyberhero League.
AMERICAN PSYCHOLOGICAL ASSOCIATION
From SPEAKING OF PSYCHOLOGY
Transcript from Interview with Audrey Hamilton
“Cyberheroes” are those who actively use the Internet and digital technologies to help others, animals and the environment, says psychologist Dana Klisanin, PhD. She researches how online interactions can promote compassion and altruism and is even designing a video game that could help young people tackle global challenges using their computers. In this episode, Dr. Klisanin discusses how social media and online interactions can be a force for good.
Audrey Hamilton: The study of online behavior often focuses on the negative, such as cyber-bullying or cyber-attacks. But psychologist Dana Klisanin is studying the ways people are using the Internet to help others. She calls it digital altruism. I’m Audrey Hamilton and this is “Speaking of Psychology. “