Cyberhero League: teaching the next generation how to use technology responsibly.
Cyberhero League empowers youth to use digital technology responsibly while fostering a safer, more ethical online environment. Rooted in Dr. Dana Klisanin’s groundbreaking research on digital altruism, cyber kindness, and the Cyberhero archetype,
Since being recognized at the World Futurists: BetaLaunch in 2012, Cyberhero League has evolved into a platform where experiential gaming meets global impact. Through innovative collaborations with leading nonprofit organizations, we craft immersive games that raise awareness of critical issues—empowering young players to take meaningful action and become real-world heroes.
Central to our mission is a dedication to embedding ethical guardrails that promote safe, transparent, and purposeful digital engagement. These values resonate with socially conscious youth, forward-thinking organizations, and educators working to prepare students for a digital world.
Our success is built on the contributions of visionary artists, designers, and developers, and our work has been celebrated at prestigious events, including:
TriBeCa Family Festival / Games For Change
Stanford University’s Compassion and Technology Conference
University of Wisconsin’s Games, Learning, and Society Conference
Santa Fe Institute's Interplanetary Festival
The Cyberhero League teaches the next generation how to use technology responsibly. It also promotes ethical principles in the development and use of AI.
ETHICAL GUARDRAILS
Cyberhero League is designed with the following principles to ensure a safe, meaningful, and responsible gaming experience:
Educational Focus: Gameplay promotes learning and awareness of global challenges.
Positive Digital Behavior: Encourages cyber kindness, digital citizenship, collaboration, and empathy.
Data Privacy: Protects user data with secure handling practices and no invasive tracking.
Nonviolent Themes: Focuses on problem-solving and teamwork, avoiding violent content.
Healthy Digital Habits: Integrates activities that connect players with the real world and nature.
Inclusive Design: Ensures diversity and representation in characters and storylines.
Mission-Driven Partnerships: Collaborates with nonprofits to reinforce ethical values and real-world impact.
EXPERIENTIAL GAMES AND ACTIVATIONS
WATER IS LIFE
In partnership with Ryan’s Well, a Canadian based nonprofit organization we launched a unique adventure that brought together elements of a traditional walk-a-thon with elements of online educational gaming.
WATER CRAFT
Our first card game using the ARIS platform focused on promoting water awareness. A STE(A)M based game, players earn cards that include Inventors, Influencers, Culture, Techne, and Legends.
SDG’S FOR ALL
In partnership with the World Academy for the Future of Women, we introduced youth to the 17 Sustainable Development Goals. We used edtech and the craft of mask-making to introduce the plight of elephants (SDG 15).
LIGHTS OUT!
Our first full-length game, “Dearth of Darkness,” included a Twine-based narrative, casual astronomy matching games, rebus puzzles, and the first iteration of Stripes, a game about a Tiger in need of protection.
CHARITY: WATER
In partnership with charity: water, we introduced youth to the worldwide need for clean water (SDG 6). Using the ARIS platform, we transformed Tribeca into a treasure hunt that culminated at charity: water HQ.
INNER COMPASS
At Stanford University’s first Compassion and Technology Conference, we introduced a prototype of an“inner compass” gaming feature that enables youth to gain power by taking action to help others.